Virtual technology is the https://www.iptech.one/image-hosting process of creating a digital copy of a physical object or event, like a trade show or a virtual game. The term virtual is used to differentiate it from the real thing, however, the replica is no less real than the original object. Virtual machines (VM) are software-based emulators of physical hardware, such as desktop computers or servers. These devices do not need to be physically removed and can be accessed in the same way as physical equipment is located in different locations.
The introduction of VR has opened up new possibilities in the development of tourism, and an exciting new era of research in the field of experience economics. VR research isn’t fully integrated into the literature on tourism. This article seeks to fill this gap by comprehensively studying the literature on VR/AR/MR in tourism and hospitality.
Utilizing the SCOPUS database, 80 studies that are empirical have been identified and their characteristics and trends examined. Since the year 2018, the number of VR/AR/MR studies in higher education have increased rapidly. This is mainly due to the affordability of the devices. It is also evident that VR/AR/MR applications are designed for undergraduates with science, engineering and medicine related majors being the main research objects. Humanities research, as well as social science subjects like art and history is very rare.
VR/AR/MR has the potential to increase students’ understanding and skills, as well as their confidence in learning. Additionally it can be used to build empathy for patients and to improve medical education. For example immersive VR can help medical students develop empathy for elderly patients with aging-related diseases and allow them to practice assessing patients with dyspnea.